Live Webinar • September 23, 2026
Every UA team knows the curve: the winner stops winning.
Two people who face it from opposite sides, on what they actually do next.
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The Problem
You find a playable that works, so you run variations of it in no time. The lift stops, and spend share drops. Is that all?
Squeeze one more variation, re-theme it, or kill it and start something new. Three doors, or more, and just one budget.
Concept played out, audience worn down, or a network change. They all look identical on a dashboard, but each needs a different fix.
Your Speakers
What We'll Cover
Concept played out, audience worn down, or a network change. They read the same on a dashboard, and each one calls for a different move. This is where the month gets saved or burned.
How much of your output keeps squeezing the proven concept, how much goes looking for what's next, and the signals that tell you to move that line.
The gap between "that one lost, try another" and knowing why it lost. How a new concept brief stops being a coin flip.
No deck. A moderated conversation between the studio side and the production side, with your questions at the end.
Mark Your Calendar
September 23, 2026
2:00 PM UTC / 4:00 PM CEST / 10:00 AM ET
Free to attend. Recording sent to all registrants.
Anton Neznamov (Madbox) and Jonathan Fishman (Sett), live on what you do when your best playable stops working. September 23, 2 PM UTC.